Assuming any and all weapons added to the game are meant to upstage those previous. They're themed weapons and aren't necessarily meant to be the best. Harpoon guns were originally intended to kill FISH, lever action intended to kill big gameIn my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released. Originally posted by:assuming any and all weapons added to the game are meant to upstage those previous. They're themed weapons and aren't necessarily meant to be the best.
- Fallout 4 Lever Action Rifle Mod Xbox One
- Mossberg 464 Lever Action Rifle
- Fallout 4 Lever Action Rifle Reload Bug
Harpoon guns were originally intended to kill FISH, lever action intended to kill big gameIn my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free. I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released Uh, no one is complaining about it not being good enough. People are talking about the reload issue.Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles. They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all? Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free?
Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it. Originally posted by:assuming any and all weapons added to the game are meant to upstage those previous. They're themed weapons and aren't necessarily meant to be the best. Harpoon guns were originally intended to kill FISH, lever action intended to kill big gameIn my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free.
![Fallout Fallout](/uploads/1/2/4/0/124055779/175828924.jpg)
I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released Uh, no one is complaining about it not being good enough. People are talking about the reload issue.Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles.
They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all? Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free? Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it. Originally posted by:I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of.
The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.Or they simply didn't think of it, since their not per se an FPS developer. Since most of them have it by default already coded, Bethesda should probably have to create it a new for the updated engine and simply forgot it. Originally posted by:I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game.
Regardless of the reason, it is still annoying. It's a shame, because the devs can clearly add some interesting stuff in their free time. Just look at the Fallout 4 mods trailer.
Dual miniguns, horse armor, some sort of mech walker. If the devs started making mods and fixing bugs in their free time, there could be some amazing stuff. Originally posted by:I wouldn't be surprised if they did it that way because the engine in this game isn't set up to allow for a weapon to be reloaded based on the number of shots fired, and the people they have working on the dlcs are only qualified to add more content using what the game is already capable of. The people who would be capable of addding the necessary code for the multiple reloads might already be working on the next Elder Scrolls game. Regardless of the reason, it is still annoying.
It's a shame, because the devs can clearly add some interesting stuff in their free time. Just look at the Fallout 4 mods trailer. Dual miniguns, horse armor, some sort of mech walker.
Fallout 4 Lever Action Rifle Mod Xbox One
If the devs started making mods and fixing bugs in their free time, there could be some amazing stuff.Those that are not working on F4 are already working at TES6 so I don't think they have much 'free time' and outside work, I don't think most of them want to touch a computer etc. Originally posted by:assuming any and all weapons added to the game are meant to upstage those previous. They're themed weapons and aren't necessarily meant to be the best. Harpoon guns were originally intended to kill FISH, lever action intended to kill big gameIn my mind this is like saying the pipe rifle, which has it's own part in the story and is supposed to not be the best, is disappointing because it ain't no explosive combat shotgun.Yes the reload bug breaks immersion but then again why would they fix that when chances are it'll fix in the next unofficial patch mod, which is SOOOO very available to all platforms for free.
I'd rather they spent their time listening to feedback and taking it forward into the next DLC, not the one they've already released Uh, no one is complaining about it not being good enough. People are talking about the reload issue.Saying why would they fix it when the community will do it for them is a terrible mindset, and having to install a mod isn't a solution at all. People on PC may be able to use another mod to enable achievements again, but I doubt that will be an option for people on consoles. They shouldn't have to choose between having achievements or having the game work. What happens if there are more serious bugs that prevent you from completing the DLC at all?
Should they just ignore them and charge people for something that doesn't work hoping someone else will fix it for free? Releasing broken content then ignoring issues to sell more things isn't a good way to keep customers. If the games weren't so good people would have abandoned Bethesda by now because of how buggy the games are, I don't think they can afford to push it.Being a console player dominantly I've clocked over 300 hours for the ps4 version, playing from launch through the first time I gathered most of the achieves without stress and only encountering two unresolved radiant quest bugs, nothing like what I've heard. Your point would have more weight if you KNEW for sure that this achieve cancel bypass wouldn't be an option for consoles.
![Fallout 4 lever action rifle reload bug Fallout 4 lever action rifle reload bug](/uploads/1/2/4/0/124055779/244914844.jpg)
![Fallout 4 lever action rifle reload fix Fallout 4 lever action rifle reload fix](/uploads/1/2/4/0/124055779/149541024.jpg)
So far whilst fps dips have been reported I haven't heard of anything that prevents many people finishing the DLC. And by this time it's unlikely to have something surface.I think there's a difference between broken content (such as incomplete harpoon gun from original files unintended for use) and improvable content. Without content being able to be improved there would be nothing to mod, cutting the modding community for Bethesda titles down significantly.
In fact, I'd say the more a bethesda title can be improved the more the community comes together, creating something unique. To that end, releasing content with things that can be patched up by players, making them feel part of the creative process is an excellent way to keep customers, reflected by the revenue they made of this game and continue to make well after all these 'customer deterring bugs' have been exposed time after time.The bugs add something to bethesda titles in their own right as well. If the game was squeaky clean upon release or patch I'd never have got to see a brahmin on my roof for the first time.
Glitches in gameplay have led to some of my most fulfilling and entertaining moments in that they've occurred by chance and surprised me in an amusing way. But that's my experience. Originally posted by:The bugs add something to bethesda titles in their own right as well. If the game was squeaky clean upon release or patch I'd never have got to see a brahmin on my roof for the first time. Glitches in gameplay have led to some of my most fulfilling and entertaining moments in that they've occurred by chance and surprised me in an amusing way.
Mossberg 464 Lever Action Rifle
But that's my experience.I wouldn't say I'm fond of any of the bugs in this game. I'm glad you find them amusing.On a more related note, I hope.45-70 ammo gets added to vendor lists in the commonwealth soon.
Fallout 4 Lever Action Rifle Reload Bug
For people having issues with the mod, make sure you have your.ini files tweaked(just the usual modding tweaks, nothing fancy). This mod definitely works and should be compatible with almost everything as of v3.0Well well Bethesda. Where do I even start?In most modern games, we are treated with proper weapon reloads.
You know what i'm on about. The feature allowing the player to actually reload the correct amount of rounds for things such as shell loaded shotguns and lever action rifles. Yet for some reason Bethesda didn't give us this. Well for no longer shall we suffer.I present to you the Lever Action Reload Fix mod.This mod fixes that annoying problem that exists with the Lever Action Rifle. No matter how many bullets you have shot, the player always seems to reload the same amount.
This mod fixes that.Using a script which allows for animation switching on the fly, the reload has finally been fixed. Please note that I have only included animations for 1st person.Yea ok it might not be perfect but it's definitely close and should hopefully spark something within the community!If you encounter any issues just let me know and I'll be sure to try and fix them with kinggath!Also stay tuned for some goodies. Guide is Go check it out!Also go and check out my mod. It now includes the same fix allowing proper shell loaded shotguns!This would not have been possible without some amazing people. Like seriously if it wasn't for them this mod wouldn't be a thing. So make sure you go and check out both and.Honestly like go and praise the absolute hell out of. Without his scripting abilities I wouldn't have made it past the idea stage of this mod.
He has helped me create this amazing fix but has also created an amazing mod of his own. Go check out his mod because alongside this fix, it makes the game a lot better. Be sure to go and give him some kudos!And finally the main man, or as he is known on the nexus. Without him these animations wouldn't be a thing. His work on the animations are incredible and the amount of time and care he takes with his work is incredible. Go check him out as well. He has been a great help to the community with all of the animations he has made.
Be sure to go and give him some kudos!Update Notes-Version 3.1-Scripts and animations now included in a.ba2 package-Script streamlined a bit more-Added support for the longer barrel mods. Supports up to 8 rounds. No new animations though.-No longer edits any vanilla files. Should be near enough compatible with everything.Version 3.0-Fixed more bugs-Streamlined the script-Cleaned up the espVersion 2.0-Fixed the ADS bug-Fixed the gun not reloading-Fixed the repeated animation bug-Fixed the mixed animation bug-Fixed the rapid fire bugVersion 1.0-Initial ReleaseRequires Far Harbour obviously.
Contents BackgroundA lever-action rifle is a repeating rifle or carbine that uses a lever to cycle the action. This 'figure-eight' shaped lever, which is typically integral to the trigger guard, cycles the breech bolt rearward in the receiver when rotated downward and forward. As the breech bolt moves rearward, an attached extractor pulls the spent cartridge from the chamber and an extractor propels the empty cartridge either from the top of the receiver or through a port on the side. As this occurs, an unfired cartridge is pushed from a magazine by a spring-loaded follower and presented to the carrier assembly that will then lift the new cartridge up in line with the breech bolt to be chambered when the lever is pulled rearward and upward to lock the action. The rearward motion of the breech bolt cocks the hammer and engages the sear in the trigger, preparing the firearm to fire.Once fired, the cycle can be repeated as fast as the shooter can cycle the lever until the magazine is emptied. Magazines on lever-action rifles are typically tubular magazines slung under the barrel or sometimes fed through the buttstock, but can be box or integral box magazines mounted directly under the action. Tube magazines can be fed from a loading gate on the side of the receiver, or from the end of the magazine accessed by removing the follower or end cap.
Sights on most lever-action rifles tend to be buckhorn or semi-buckhorn, but more accurate aperture sights can also be used. Optics can be mounted on side-eject lever-action rifles directly over the bore-line, but top-eject rifles necessitate off-bore mounting to allow the action to properly eject a spent cartridge without interference from the scope or optic.Lever-action rifle stocks can be found in pistol grip style, or straight ('English') style. Fore-ends are typically short, leaving the barrel and tube magazine uncovered for a fair portion of their length.
Carbine length rifles are common, with barrel lengths from around 18 to 24 inches, while rifle length barrels can range over 30 inches. Lever-action rifles are normally light by comparison to other rifles of similar caliber, are well balanced and often used for hunting in woods, brush on and open range.Calibers chambered by lever-action rifles vary widely. Pistol cartridge calibers are often seen, with a corresponding increase in magazine capacity due to the smaller cartridge size, as well as higher-velocity rifle cartridges. Calibers from.22 long rifle up to.45-70 are common, allowing lever-action rifles to be used for hunting anything from small game to dangerous big game. Lever-action rifles are uncommon as military firearms, primarily due the need to fire prone and the lever needing reasonable clearance to cycle the action, as well as the necessity of using non-spitzer pointed bullets in a tube magazine, although lever-action rifles with box magazine solve this problem.Models Unnamed lever-action rifle.